Unleashing the combined talents of our interdisciplinary team—coding, level design, UI/UX, animation, sound, and visual effects—to create 'Savage' showcases the passion and skill of our dedicated team members.


Meet the Team


Marketing Lead & Character Artist
Karla Rojo
I contributed by designing character concepts and 3D models. My responsibilities included retopology, UV mapping, texturing, and optimizing models for Unity integration.
Additionally, I was in charge of marketing by writing content and ensuring content creation.

Environment, Music and Sound Designer, Visual Effects & Level Design
Steven Swanson
I scored music for the game. I made the sewer grate, streetlights, and fence for the lobby level. For the sewer level, I made the water and drips VFX. For the reactor level, I modeled the reactor in the center and helped with the level layout and the water VFX.


Environment Artist
Raven Richards
Did modeling for:
Shovel - Weapon
Wall Light - Sewer lvl
Archway Door - Sewer lvl
Couch - Lobby
Parking Meter - Lobby
Bridges - Reactor lvl
Desk - Reactor lvl
Chair - Reactor lvl

Animation
Maxwell Niebusch
Supported with the animation of characters.

Environment Art
Andrew Graetzer
Modeling assets.
